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Electronic Textiles : ten years of participatory-observation. Techniques et Culture, In Low Tech / High Tech, No. 67. (2017) by Jean-baptiste Labrune edited by EHESS (Emmanuel Grimaud, Yann P. Tastevin, Denis Vidal) –> HTML version –> Download PDF

PlayGame: jouer sans fins ? In E-Formes2 (2011) by J. B. Labrune & al.

Perspectives tangibles et sociales des nouvelles formes d’interactions ludiques In Culture d’Univers (June 2007) by J. B. Labrune & al.


Long Papers

Radical Atoms: Beyond Tangible Bits, Toward Transformable Materials. In Interactions, Vol. 19, No. 1. (January 2012), pp. 38-51, doi:10.1145/2065327.2065337 by Hiroshi Ishii, Dávid Lakatos, Leonardo Bonanni, Jean-Baptiste Labrune

An initial framework of Aesthetic Experience over Time. In Proceedings of the Design and Emotion Conference (D&E ). (2012) by J. B. Labrune & al

DynaSpot: speed-dependent area cursor In CHI ’09: Proceedings of the 27th international conference on Human
factors in computingsystems (2009), pp. 1391-1400, doi:10.1145/1518701.151891 by Olivier Chapuis, Jean B.
Labrune, Emmanuel Pietriga

SketchCam: creative photography for children. In Proceedings of the 6th international conference on Interaction design and children ( IDC 2007), pp. 153-156, doi:10.1145/1297277.1297309 by Jean Baptiste. Labrune & al

Telebeads: Social Network Mnemonics for Teenagers In Proceedings of the 2006 Conference on Interaction Design and Children ( IDC 2006), pp. 57-64, doi:10.1145/1139073.1139092 by Jean-Baptiste Labrune, Wendy Mackay

Tangicam: exploring observation tools for children In IDC ’05: Proceedings of the 2005 conference on Interaction design and children ( IDC 2005), pp. 95-102, doi:10.1145/1109540.1109553 by Jean-Baptiste Labrune, Wendy Mackay

Short Papers

The Misbehavior of Animated Objects. Labrune, Jean-Baptiste & al. Tangible and Embedded Interaction ( TEI 2014 ). Pages 381-384.

Beyond TechCards: a first step toward the investigation of new dimensions of intermediate representations to
support the creative process of emerging technologies. In Proceedings of Design Research Conference by the
International Association of Societies of Design Research (IASDR 2011). (2011) by J. B. Labrune &al.

Some Challenges of Designing Shape-Changing Interfaces. Jamie Zigelbaum, Jean-Baptiste Labrune. CHI 2009, April 4 – 9, 2009, Boston, MA, USA. ACM 978-1-60558-246-7/09/04.

Creative Epistemology. J. B. Labrune. ACM Creativity & Cognition 2007. June 13, 2007. Washington DC, USA.

Can HCI inspire dynamic design? JB Labrune, W Mackay – Design and semantics of form and movement, ( DESFORM 2006) . Pages 109, Technische Universiteit Eindhoven.


Enfants et technologies créatives : un phénomène d’exaptation (Phd Thesis) (december 2007) Jean-Baptiste Labrune, Thèse de Doctorat, Universite P. Sud

Tangicam : une communication appliance pour enfants. (Research Masters Thesis) (april 2004) J. B. Labrune, Mémoire de DEA, CNAM, INRIA Futurs. 2004.


Programme committee member for TEI 2010. Tangible and Embedded Interaction, Boston, USA. 2010.

Programme committee member for SIGCHI 2009. Computer Human Interaction, Boston, USA. 2009

Programme committee member for GET 2009. International Game Conference Game and Technology
2009, Algarve, Portugal. 2009.

Programme committee member for FNG 2008 International Conference on Fun and Games, Eindhoven, The
Netherlands. 2008.

Technical committee member for ACM SIGCHI ACE 2006 International Conference on Advances in Computer
Entertainment, Hollywood, CA, US.2006.

Reviewer for CHI, CSCW, NIME, ACE, ECSCW, UIST, IDC, FNG and IJHCS (international journal of human-computer
studies). Reviewer for European Union H2020 – FET -Future Emerging Technologies.


Participation in many projects with the industry, mainly open innovation in the domains of tangible interfaces for
prototyping 5G services, multimedia streaming (webrtc based) and drones.


Mentoring of Master & PhD students at the MIT Medialab.

Supervision of a dozen PhD Students at ENSAD (Arts Décos Research Lab) and supervision of 5 industry-based PhD students (CIFRE) at Bell Labs. Mentoring for Masters students (Interaction Design, Service Design, Experience Design).